I would like to create a menu item that can build a game object with children and components. I can't use prefabs for the whole objects because I need that the children are separate prefabs. If you need to change the prefabs that compose the instantiated object, you can try to retrieve them all in your project maybe be and heavy operation depending on your project as they did here and display a kind of checklist where you select the prefabs needed as children inside an EditorWindow.
Learn more. How to add gameobjects via recalbox tinker board in the hierarchy in edit mode? Ask Question. Asked 3 years, 3 months ago. Active 3 years, 3 months ago. Viewed 2k times. Tharnadar Tharnadar 45 7 7 bronze badges. Active Oldest Votes. InstantiatePrefab AssetDatabase.
How to Move Objects in Unity
SetParent Selection. SetParent prefab. Kardux Kardux 1, 1 1 gold badge 14 14 silver badges 18 18 bronze badges. That's exacty what I was looking for. Glad it helped! Sign up or log in Sign up using Google.
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Podcast is Scrum making you a worse engineer? Upcoming Events. Featured on Meta. Feedback post: New moderator reinstatement and appeal process revisions. The new moderator agreement is now live for moderators to accept across the….Projects in the Unity Editor are made up of multiple GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.
More info See in Glossary that contain scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like.
More info See in Glossarysounds, Meshes, and other graphical elements such as Lights. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info See in Glossary and their properties, and allows you to modify the functionality of GameObjects in your Scene A Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level.
In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary. Use the Inspector to view and edit the properties and settings of almost everything in the Unity Editor, including physical game items such as GameObjects, Assets, and Materials, as well as in-Editor settings and preferences. When you select a GameObject in either the Hierarchy or Scene view An interactive view into the world you are creating.
You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. Use the Inspector to edit the settings of these components and Materials. The image above shows the Inspector with the Main Camera A component which creates an image of a particular viewpoint in your scene.
The output is either drawn to the screen or captured as a texture. More info See in Glossary GameObject selected. When GameObjects have custom script components attached, the Inspector displays the public variables of that script. This means that you can set parameters and default values in your scripts easily without modifying the code. When an Asset Any media or data that can be used in your game or Project.
An Asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. More info See in Glossary is selected in your Project windowthe Inspector shows you the settings related to how that Asset is imported and used at run time when your game is running either in the Editor or your published build.It was working earlier while I was working on my project but after reopening unity it has stoped working.
I've restarted unity, reinstalled unity and also removed everything unity related and reinstalled with everything fresh but problem is still present. I am unable to do any work like this. It seems to be the only thing not working. Any help would be awsome and appreciated.How to Organize and Optimize Your Hierarchy in Unity
I've tried uninstalling unity with revo and re installing it, I've tried installing an earlier version of unity that version didn't work either and updating to the new version. The original location of unity was on an external hard drive so I installed it on my computer's hard drive with no success.
In scene and not running. I'm unable to do anything with the projects folder. Can't move items around, can't move objects out. Are you using the latest version of unity?
I have experienced problems with old notebooks and the editor. For example I started a new project and imported the standard assets and you know how you can just take the first person controller and drag it from the projects folder to either the scene or the hierarchy, I cant do that.
I can select it with the mouse and see it in the inspector but I can't move it. I cant even move it to another folder within the projects tab. That's a very strange problem, but it sounds like something very minor to fix with Unity.
Can't move items out of projects folder
Is this problem of yours happening on one particular project or does it do it even if you make a new project? If it is only occurring in one project, then perhaps your game's project file got corrupted somehow. If it's happening with new projects, then it has to be something else. I typically get annoyed when people say this to me, but this has happened before to other Unity users like this person One person fixed this problem by a simple restarting of their computer.
Did you try that? Another user like the one in the post above said their assets become non-accessible, like somehow they got inside of "zip" files and unity couldn't use them from there. I would go towards this direction. If not, start getting on Google. There are several pages on these boards about people having this issue and fixing it. I wish I could tell you more but I've never had this happen to me. Good luck. Its not confined to one project.
I've uninstalled and reinstalled unity and started new projects to no success. Attachments: Up to 2 attachments including images can be used with a maximum of To help users navigate the site we have posted a site navigation guide. Make sure to check out our Knowledge Base for commonly asked Unity questions. Answers Answers and Comments. MMD How to export model and animations to Unity as 3rd person controller?Search Unity.
Log in Create a Unity ID. Unity Forum. Forums Quick Links. We are looking for feedback on the experimental Unity Safe Mode which is aiming to help you resolve compilation errors faster during project startup. Come check them out and ask our experts any questions! Joined: Nov 13, Posts: 6.
Hi, I'm just learning Unity and I can't figure out why I'm unable to click-and-drag objects. It's been working fine for days, and now suddenly I can only move objects by their widgets. Trying to drag them directly just results in an empty selection box. I've uninstalled, reinstalled, made a new project, restarted, and reset the interface to factory settings and nothing seems to help. Does anyone have any idea what to do about this? I upgraded to 4. Martin12Nov 13, Joined: Jan 7, Posts: 1, Click and drag objects?
You mean select and move their position? Or dragging prefabs into your scene from the project window? I mean selecting and moving their position in the scene view.
Joined: Jan 13, Posts: I was just having the same issue and pulling my hair out. Turns out I had my Sprite renderer collapsed. In the inspector window, make sure the components are expanded. Im my case it was the sprite renderer, but I'm not sure what you're working on. Joined: Apr 29, Posts: Thanks cparki3! YarbiusJun 19, Joined: Jun 14, Posts: 3. I had the same issue as well… would have never thought to see if the sprite renderer being collapsed was the culprit, crazy.
MadManAdamJun 23, This page gives an overview of the default Unity keyboard shortcuts. The Mac trackpad also has a number of shortcuts for navigating the Scene view. See Scene view navigation to learn more about these. Did you find this page useful? Please give it a rating:. Report a problem on this page. What kind of problem would you like to report?
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You've told us this page has unclear or confusing information.Movement is one of the most common things you will need to know more about when it comes to frameworks and engines. The most common way of moving objects in Unity is to set transform.
This will change the position of the GameObject that holds the component from which the code is called from. But it is also possible to call transform. Translate vectorwhich will add the vector the current position.
In order to move a object towards another position you can use a several methods that are callable on the Vector3 or Vector2 structs.
Such as Vector3. MoveTowards a,b,distance or Vector3. Lerp a,b,t. MoveTowards transform. People also often use libraries to move objects, an example of a good tweening library would be DOTween. The quickest way to move a object to a specific position is to set the transform. This will change the position of the game object that the component is attached to. Translate direction. You can use extention methods. Extention methods give extended functionality to existing classes and structs.
These are useful particually since some classes are not modifyable within Unity. Such as the Vector3 struct. When you import the script below, you are able to set the X position of a object to 20 by calling: transform.
SetX 20. Sometimes you want an object to move to a specific destination. Movetowards is the simplest way of achieving this. You specify your initial point from which you want to move. And the point which you want to move toward, along with a variable that specifys at what speed it should move.
How linear interpolation works is that it interpolates between two points.The Hierarchy window contains a list of every GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.
More info See in Glossary in the current Scene. Some of these are direct instances of Asset files like 3D modelsand others are instances of Prefabs An asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info See in Glossarywhich are custom GameObjects that make up most of your game.
Can't drag objects in the scene view
When you add or remove GameObjects the Scene or when your gameplay mechanic adds and removes themthey appear and disappear from the Hierarchy as well. By default, the Hierarchy window lists GameObjects by order of creation, with the most recently created GameObjects at the the bottom.
Unity uses a concept called Parenting. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces.
Hold down the Alt key while clicking the drop-down arrow to toggle visibility of all descendant GameObjects of the parent, in addition to the immediate child GameObject. Drag the GameObject above or below an existing GameObject until a horizontal blue line appears, and drop it there to place it alongside the existing GameObject. Child GameObjects inherit the movement and rotation of the parent GameObject.
To learn more about this, see documentation on the Transform component A Transform component determines the Position, Rotation, and Scale of each object in the scene. Every GameObject has a Transform. More info See in Glossary. The order of GameObjects in the Hierarchy window can be changed to alphanumeric order.
Check Enable Alpha Numeric Sorting. When you check this, an icon appears in the top-right of the Hierarchy window, allowing you to toggle between Transform sorting the default value or Alphabetic sorting. The Scene visibility controls in the Hierarchy window allow you to quickly hide and show GameObjects in the Scene view An interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object.
More info See in Glossary without changing their in-game visibility. Beside the visibility controls are the Scene picking controls, which toggle between blocking and allowing you to select GameObjects in the Scene view while you are editing. These controls are useful for working with large or complex Scenes where it can be difficult to view and select specific GameObjects.
For more information, see the documentation on Scene visibility and Scene picking. It is possible to have more than one Scene open in the Hierarchy window at the same time. To find out more about this, see the Multi Scene Editing page.
Version: Language : English. Unity Manual. Unity User Manual The Game view. The Inspector window. Publication Date: